Archive for Auria

Video: Live App Mixing With Auria – Even Closer To VSTs On iOS

This video from John Walden of The Music App Blog shows how you can really use VST like apps in the Audiobus effects slot. I made a similar video using BeatMaker 2 in the output for effects, but with Auria you can send Auria, into anoher app, and then back into Auria! Awesome!

Auria for iPad on the
Auria LE for iPad on the
AudioReverb for iPhone and iPad on the

Jinx Padlock Second Wave Assault EP & iOS vs. Logic Production Interview

iOS based producer Jinx Padlock (Twitter, Facebook, website) has been hard at work with a second EP since his debut release Colonisation. If there’s an artist using an iPad to talk with about what’s missing from iOS right now, it’s Jinx. Producing everything on his iPad, on the trains of London, Jinx Padlock makes some rather shocking sounds with just iOS. But lately he’s felt the need to stray outside the walls of the iPad for the mix. Here’s Richards thoughts on what’s missing from iOS, his workflow, and his plans for the future…
Download Second Wave Assault:

juno download


So, Second Wave Assault has arrived!

Yes, it’s been a fairly mad ride since Colonisation. Been doing a lot of remix work, which is starting to trickle out. Second Wave Assault was the first music I’ve made in this period that felt like actual work. Was very pleased to deliver it and unleash it into the wild.

What’s changed in the last 6 months?

Lots! Really wanted to focus on a harder dance sound for the second e.p. think I’ve achieved that, but had to stray outside of the iPad to do it. All the tracks sounds are iOS, it’s all put together in NanoStudio, but then the stems are mixed down separately and sent over to Logic for final mix down. I’ve been banging my head against a wall trying to keep within the iPad, but unfortunately the raw firepower isn’t available yet. At Christmas I upgraded to the iPad 4 thinking that would allow me to have more scope in Auria, it was soon evident that 40 tracks of audio were still way out of its capability.

What does Logic give you that iOS based DAWs can’t?

It’s firepower, processors, the ability to handle serious compressors, limiters and monitor it real time. There’s nothing about VST that I miss, in fact when playing with a few VST instruments I got bored pretty quick. iOS is far better to interact with instruments, even in its relative infancy, we’ve got some pretty unique sounding synths and effects. I certainly won’t be migrating to the mac book pro for its synths. Another thing that bugs me about iOS is the sheer difficulty of moving files about, once I’ve NanoSynced over to the Mac, I can batch normalise, throw it into Logic and its all plain sailing. We still don’t have an all singing DAW yet, it’s always a switching app game. NanoStudio does all of it so nicely but still no MIDI out, that’s a big minus. So you go to Cubasis, great for the MIDI, but it’s audio tools suck, so you open BeatMaker, and quickly get out of before its interface makes you want to hurt something, so you go back to Auria and everything stops and you lose days of your life. I know that this will improve, got big hopes for NanoStudio 2, because Matt really nailed it the first time round, funny that Steinberg, with all their experience are still lagging behind. And bringing this back on topic, the iPad itself just needs more engine power. Would love to see some hybrid mash up of the MacBook Pro and the iPad. Bigger screens, loads of ram, haswell processors. It’s time for an iPad Pro!

Are there any plugins, apps or VSTs you’d like to see on the iPad?

We go back to the previous answer there, what we really need is hardware to make iOS music take the next step. Like I mentioned before, I find VST stuff pretty tame after out lovely touch screen, gyroscopic synths, but one synth that really got me excited was Cyclop from Sugar Bytes, that thing thinks well outside the box. I love stuff that’s not emulating systems from the past and Cyclop is the most futuristic synth engine I’ve ever used. It’s the only non iOS synth on the e.p., I used it in the banging club sequence in Soundwaves. So, as you can imagine, when I saw Turnado appear in the App Store I was a bit giddy. To me, Turnado represented the next wave of sonic power for iOS, this thing was no longer a joke. I emailed Sugar Bytes the morning I bought it, shaking with its awesomeness, asking if they would consider a Cyclop port. I got a favourable answer. There, until recently, was always a perceived problem with mastering, nonsensical to a point, since taking a stereo mix into Auria wouldn’t make it fall over and it has a pretty robust master channel strip. We’ve now got some other options, but I still can’t see a viable option over some of the desktop solutions available.

Has your workflow changed?

Yes, quite a bit. I’ve always been a very careful mixer, but knowing that I’m going to do a final pass in Logic makes the iPad mix more analytical. I’m much more tight on samples, kind of second guessing the problems later in the pipeline. I’m doing a lot of remix work for the label, and that’s all going through this process. There’s no way that I’d go pure Logic, still do a lot of it in public transport, for a start! The best thing is that it’s all still totally portable, I can travel with my iPad, MacBook Pro and a thunderbolt drive and make quality final mixes anywhere…

Talk us through the E.P.

Ok, well, the tracks are familiar to the SoundCloud audience, so I wanted to take it all up a notch. When I was mixing the first version of Soundwaves, I had it in mind to just make an arrangement that worked, but was keen to learn more about Logic. The demo of Soundwaves and the Second Wave Assault versions are vastly different. It was the tune that almost broke the camels back. I would do a night on it and send it to the label, then do another that was totally different. It must of given Spencer the fear, because I was freewheeling. Finally, 4 weeks later I had something that reflected exactly what I wanted to present, a tense ride with the euphoric highs in the right place, that never got cluttered or too aggressive, it’s the most focused JinxPadlock tune to date. Pinhead Safari is probably my favourite tune I’ve ever made, lots of old school fun. Did a lot of it after the Audiobus update to the Addictive Synth, that synth is ****ing awesome, really iPad specific, love the gyro tools. I built a couple of patches, then performed them live into Audiobus, that drop bass was captured live. Lots of fun. The breakdown was a lot of Animoog stuff. I’ve been accused of using a lot of presets and loops, think this proves otherwise! I Feel Dark is the oldest track on the EP, it’s a welcome relief in the scheme of things. It’s not the easiest of tunes to get on with, it’s got some sting in the tale! Done when Magellan was just released last year, I went mad with that synth, it’s still one if the best available on iOS, the last section of the tune is all Magellan, it sounds awesome. The Mighty Drom was the wild card, thought it was a tune to drop to other labels. Made it overnight in December, instantly thought it had underground club vibes. It really fitted at the end of this EP so there it is its basically a load samples layered to the hilt. The best part is when it breaks to the trance section, loads of iMS-20 stuff all came together. I was so happy with the NanoStudio mix that I was really cautious about the logic transfer. As soon as I had the izoptropic stuff going I was sold. Massive mix in Logic!

So, what’s next in the Jinx Padlock story?

There’s a lot of stuff going on, and it’s becoming less public. The next release will most definitely be a vocal tune, been working with a very talented vocalist in the states, a very productive collaboration so far, we’ve got a couple of absolute killer tunes in the wings. I’ve started gathering the parts I need for the album – that’s a much more prog-rock affair, there are serious hints on SoundCloud as to where that’s going, given myself a deadline to complete Project UTU, so there’s a sort of pressure on. Hoping to do another long form project based on the remix work I’m doing for Tactal Hots, again, early days, but plans are forming. Still want to take it live, but there’s only so much juggling of plate I can handle! I recently took a film job out in China, so that’s competing for my time a lot more than my usual posts! And, as always, more new iOS toys become available, so trying to get them incorporated into they JP sound. Nave turned out to be even better than I first imagined, Thor is awesome, I’ll keep spinning those plates and try and share as much as I can. Good times, let them roll…

Smite Matter Auria Interview

Smite Matter has been a big name in the world of iOS music production for quite some time now, releasing one of the first complete albums made with iOS apps in late 2011, Technopolis Lost, and review apps on his blog ever since. David produces everything on his iPad, using his computer solely as a storage unit for musical ideas. I got another chance to talk with David regarding the revolutionary Auria DAW, and how it’s changed making music for him on iOS. Be sure to follow @SmiteMatter and like his Facebook page to keep up with his music and reviews!

Which do you prefer, Auria or Cubasis?

It is no secret that I am a beta tester for Auria. To be perfectly clear, everything I base the following opinions on is with consideration only to the available production capabilities of the app – I obviously cannot share any testing experiences. That said; Auria is in a category of it’s own as it offers the very best environment and tools to make high quality productions. In my opinion, with regard to making electronic music, it is currently the only legitimate app for fully mastering a song. It has by far the best FX, and plug ins, plus it has full automation. It’s GUI however has been something of a sore spot for many users, myself included. “The most annoying issues I ever have, are related to moving within the tracks and regions, like dragging or zooming, and such. Sometimes it doesn’t respond right away to touch or gesture input. Those are mostly not a problem using it with iPads 3 & 4. I find it is especially better on my iPad 4. Really these are nit picky complaints that have no effect on the sound at all.
Auria is powerful and pushes device resources to their limits especially when using its plug ins and FX, making it difficult to use on iPad 2. I don’t know if it can be made any more efficient or not? It’s easy to avoid problems. Limiting the number of simultaneous Audiobus inputs, and taking advantage of track freeze is key to avoiding low memory, low CPU warnings and crashes. The only times I ever run into those issues are when I forget to close a background app, try to run too many inputs, or fail to freeze tracks with plug ins assigned. Wave Machine Labs is really showing (as seen in recent updates) that they’re listening to users and making solid improvements; like the touch/drag duplicate region bypassing the need for a drop down, and touch controlled TimeStretch.

Cubasis on the other hand, is much different and great in an entirely different way. The GUI is silky smooth, responsive and much more enjoyable to work in. It’s Audiobus integration is very good, and I’ve found it to be the most intuitive and reliable of all that I’ve sampled. It’s problem is that the FX plug ins are subpar and cheap sounding at best. I assume that was a decision made to ensure it would be efficient and/or less demanding on system resources making it more suitable for use on any of the iPads. No Automation, and no serious tools to master anything are a big drawback for me. Steinberg is showing signs that they are listening to end users by recently adding a four band “StudioEQ”, and Limiter. If I weren’t already spoiled by Aurias FabFilter ProQ and ProL, these additions to Cubasis would be more impressive. Unfortunately, I don’t feel very impressed by either. It’s a good step in the right direction for sure. There are however existing apps that do pretty much the same things Cubasis does but at half the price. Take away the complaints from both and combine the elements that make them good, then we have the perfect iDAW. Why no one can get all the good stuff into one app to begin with, is bewildering to me. But I am no developer, so there may be very good reasons. If Cubasis had the high end FX, PlugIns, and Automation etc like those in Auria it would be the end all be all. Visa Versa, if Auria had the fluid GUI, Audiobus integration, MIDI, and so on it would be the killer. In the end I’m optimistic for both to cross the finish line, but I’ll be using whichever has the best sonic capabilities. Today, that app is Auria.

Auria on the

Cubasis on the

Technopolis Lost was made before Auria was released, what were you DAW app(s) were using for automation and FX? How has Auria has changed your process?

Ha ha, yep, in iOS terms it was a lifetime ago. I used StudioHD a lot. Probably at least half of Technopolis Lost was made in that app. It had (has) automation capabilities. Nothing like Auria, but StudioHD could automate. Everything that I wanted to automate went through StudioHD. Whatever I didn’t make in Studio HD I would do in Multitrack DAW, and a little bit was done with NanoStudio. My biggest troubles were dealing with the poor reverbs. They didn’t have enough depth, swirl or warmth for my tastes, and the tails were thin and short. I often treat reverb as if its an instrument more than an effect. Most had been, and some still are pretty low quality, very basic, but it was unavoidable because of the demands reverb puts on device resources. It’s the most power hungry effect so lowering the quality was necessary. Not so much anymore. I tried to compensate by recording multiple layers of reverb (in some cases reverb, chorus, delay and or a filter) on some parts, layering it on over and over until I felt it was good. Then to widen the sound further I’d run the same part in multiple tracks with alternating levels, pans, and one dry one simultaneously. Occasionally, certain parts were offset in the tracks a tiny bit. Sometimes a single part of a song would be in 3 or 4 tracks with various differences. It was all very tedious and laborious. When Auria came along, it changed my music world. Everything can be automated in very fine detail. Its different quality reverbs are very nice. The convolution reverb with all the extra I.R.s (impulse recordings) of every imaginable reverb type makes it very versatile. Plus there’re multiple different reverb plug ins available with great, unique sounds. In the past I re-recorded parts and used so many FX from numerous apps before I even started really arranging much. Now it’s much easier, and I don’t have to layer FX or resample nearly as often. It has the high quality FX to get me any sound I want. Arrange, mix, tweak, automate and master, all in one place. It has replaced more steps than apps.

Since Auria doesn’t have it yet, what apps are you using for MIDI sequencing? BeatMaker 2? Genome?

Neither of those to be honest. I haven’t spent enough time with Genome to say anything about it. BeatMaker 2 isn’t my cup of tea in general. Good app, sure enough, just doesn’t do it for me. I really don’t do much work with MIDI to be honest. Yet. Weird, I know. I’ve just haven’t felt much need for it. In the past it was even more rare that I would take advantage of any MIDI. Now, I am starting using it more and more. Still not very much though. When I do actually use Virtual MIDI its almost always with Cubasis. It has been the most comfortable and intuitive for me personally. Gotta love that Cubasis interface too, they did a nice job making it highly intuitive. Everything seems to just connect on their own. It has been the most comfortable for my MIDI experiments. I am expecting to receive a portable MIDI controller/keyboard for my birthday, so I presume that’s when I’ll start looking closer at the whole thing.

What do you think at this point is missing on iOS for your production process? an app? a feature in an app?

I think I have everything I need, and then some. All the needed features exist now. What bugs me is when a new app that does something innovative or is just plain cool launches missing features making it difficult incorporate into my process. It is my general opinion that no music app (other than midi controllers) should be sold without support for Audiobus or at least AudioCopy/Paste. Those are features I’m very bored of not seeing launched in new apps or apps coming “soon.” All too often “soon” means “maybe”. I won’t buy anything that isn’t ready for me to use anymore. I’d certainly appreciate a complete iDAW. By complete I mean having the combination of all the strengths from what the current ones have without the weaknesses, wrapped into one app. The holy grail of iOS music production. Someday, right?

Download Auria

Smite Matter: @SmiteMatter, Facebook, Blog, iTunes, CD Baby

Help support iOS Musician by purchasing any featured apps you intend on buying via the links on the site.

List of Audiobus Apps

List updated: 4/27/2013

  1. Loopy – input, output
  2. Loopy HD input, output
  3. Funkbox – input
  4. JamUp XT - input, effects, output
  5. JamUp Pro XT - input, effects, output
  6. MultiTrack DAW – output
  7. NLog MIDI Synth - input, effects, output
  8. NLog Synth PRO - input, effects, output
  9. Rebirth for iPad – input, slot
  10. SoundPrism Pro input, slot
  11. Sunrizer Synth for iPad – input, slot
  12. sir Sampleton – input, output
  13. DrumJam - input
  14. ThumbJam - input
  15. Orphion - input
  16. GlitchBreaks - input, effects
  17. Arctic Keys - input
  18. Gestrument - input
  19. Audulus - input
  20. SunrizerXS - input
  21. Magellan - input, effects
  22. BitWiz Audio Synth - input
  23. PPG WaveGenerator - input
  24. KORG iMS-20 - input
  25. KORG iELECTRIBE - input
  26. KORG iELECTRIBE Gorillaz Edition - input
  27. KORG iPolysix - input
  28. KORG iKaossilator - input
  29. AudioShare - input, output
  30. GyroSynth - input
  31. Echo Pad - input, effects, output
  32. Animoog - input
  33. Grain Science - input
  34. Remaster - effects
  35. BassLine - input
  36. MoDrum - input
  37. MIDI Control - output
  38. NodeBeat - input
  39. NodeBeat HD - input
  40. LiveFX (free with IAP) / LiveFX (full version) - input, effects, output
  41. Molten Drum Machine - input
  42. Musix Pro - input
  43. Magellan Jr - input, effects
  44. Samplr - input
  45. Voxkit - input
  46. DM1 for iPhone - input
  47. DM1 for iPad - input
  48. Auria LE - iPad 3 / 4 STRONGLY RECCOMENDED - input, output
  49. Auria - iPad 3 / 4 STRONGLY RECCOMENDED - input, output
  50. iPulsaret - input, output, effects
  51. guitarism – pocket acoustic guitar (works GREAT with JamUp!) – input slot
  52. Synergy Studio - input slot
  53. bip - input slot
  54. StompBox - input, effects
  55. Cubasis - input, output
  56. bs-16i - input
  57. PPG WaveMapper - input
  58. shapesynth - input
  59. DXi - input
  60. Figure - input
  61. Aurora Sound Studio HD - input
  62. BeatMaker 2 - input, output
  63. iFretless Bass - input
  64. Drums by Asrodot - input
  65. bleep!BOX - input
  66. Sinusoid - input
  67. synthmate - input
  68. Music Studio - input, output
  69. Level.24 - input, effects, output
  70. Peter Vogel Fairlight CMI - input, output
  71. Electronic Piano Synthesizer - input
  72. GrainBender - input
  73. Chordion - input
  74. WerkBench - input, output
  75. Beat Shuffler - input
  76. Cloud DJ - input
  77. VoKey - input
  78. Electronic Piano Synthesizer XS - input
  79. GarageBand - output
  80. Live Guitar - input
  81. TC-11 Multitouch Synthesizer - input
  82. FL Studio Mobile (Supports iPhone AND iPad, same price as the iPhone only version) – input, output
  83. S4 Rhythm Composer - input
  84. S4 Industrial Composer - input
  85. djay for iPad - input
  86. djay for iPhone - input
  87. Noisepad - input
  88. Loop Twister - output
  89. Caelestis - input
  90. Glitch1 - effects slot
  91. Impaktor - input
  92. Bebot – Robot Synth - input
  93. iFretless Guitar - input
  94. ELECTRIFY - input
  95. Polychord - input
  96. Guitarism - input
  97. Epic Synth - input
  98. Seline Ultimate - input
  99. Protein Der Klang - input
  100. iMini - input slot
  101. MiniMapper – input slot
  102. SunVox - input, effects
  103. Different Drummer - input
  104. Beat Vibe for iPad - input
  105. GuitarTone – input, effects
  106. Novation Launchkey (CURRENTLY FREE!) – input
  107. New! Crystal Synth XT - input

On the way:

  1. New! NanoStudioVia Blip Interactive forum
  2. GuitarToneVia Facebook
  3. Vio - Via Twitter
  4. TF Looper - Via Twitter
  5. d(- -)b - Shown here
  6. FiltatronAnnounced via Moog forum
  7. Anything missing? Comment below!


Auria holiday sale! Friday November 30th only! %50 off! Don’t miss out!

Auria - WaveMachine Labs, Inc.

Using the Auria DAW app for iPad as a live mixer

YouTuber fostervf16 demos and talks about using Auria as a live mixer. We’re still waiting on the Auria MIDI update, but when it arrives I hope it comes with MIDI learn for plug-ins/mixer controls. Doing something like this with a physical MIDI controller would be much more ideal for live than the iPad’s touch screen.

Auria - WaveMachine Labs, Inc.

Presonus Audiobox 1818Vsl 18-Channel Usb Interfaces on Musician’s Friend

OverLoud THM guitar amp/effects modelling plug-in for Auria review

A fantastic review of the OverLoud THM IAP (in app purchase) plug-in for Auria by The Music App Blog.